What components are needed for a truly heartbreaking and tendering story? Of course, children are first of all. Everyone sympathizes with children. In addition, some kind of apocalypse is not good for. Good, for example, a zombie apocalypse, as in The Walking Dead or The Last of Us, but also a worldwide flood, as in Submerged, It can also serve as “sobbing” goals if the plot is defenseless and unfortunate minors, forced to survive in a cruel world.

On the one hand, for developers Submerged It was quite possible to lay certain hopes: Uppercut Games already managed to release the non -terrible series Epoch for mobile devices – just in the framework of post -apocalyptic setting. On the other hand, both Epoch were shooters with an emphasis on the gameplay side. The new creation of the studio is a project of a completely different sense.

It is difficult to understand why the people who lived here once left their supplies in the same type of chests on the roofs of houses.

In flooding and field conditions

A teenage girl with a smaller boy in her arms lands on the shore of a strange half-abandoned structure resembling an old temple. The youngest child moans, coughs and suffers from the wound in the abdomen. The older sister leaves him on the bench in the “Temple” and again sits in his boat to go on a journey through the endless ocean, in the middle of which the tops of skyscrapers, fragments of the bridge, part of the once gigantic spin wheel stick out ..

The girl floats from the building to the building, crawls out of the boat where there is the opportunity to moor, and begins to climb the protrusions on the walls or through the thickets of a teddy plant to get to the supplies scattered here and there. Somewhere there is a bandage, somewhere-a little water or food. All found brave traveler brings his brother: he needs it. However, empty skyscrapers hide not only resources for survival: books are found everywhere that can shed light on the past of the once proud megalopolis, from which only the skeletons sticking out of the water are now left. If the history of the family of heroes opens up to us automatically as we pass, then information about the city has to be obtained by alternating the role of the captain of the craft with the role of a clever monkey. Without drawers with medicines or food, we will categorically not be able to advance forward. Fragments of local “annals”, on the contrary, can be sought or not to look – how we will want more. True, without finding secrets, our pastime in the game becomes completely sad.

Don’t jump on lawns!

Gameplay Submerged We, in essence, have already described above. There are no enemies, no battle is provided, there are no riddles. The gameplay is as if dedicated to a pure study, but in order to dilute to something, you must first and tediously climb to the top of each building according to the wreckage of cornices and drainage pipes. You cannot go inside – doors and windows do not open. The heroine is not trained to jump, it cannot fall down by definition and even according to the subtle socks hanging over the abyss moves with automatic “insurance” of artificial intelligence. That is, the entire conditionally “land” part of the passage is a certain endlessly repeating set of actions, in which there is no complexity, on the one hand, and on the other, there is no interesting content component. So it turns out that the first two times we climb onto the next flooded skyscraper with interest and anticipation, and the remaining many times already fighting with boredom, asking ourselves, for which it was necessary to make the process of raising such a dreary and the same from time to time.

It feels like the heroine’s hands are tied over the cable and the cable itself does not concern. Everything is in order, just in a flooded city there was a custom: on holidays, instead of flags, to hang girls on the streets. Joke.

With the “marine” part of the trip, things are not so much better. In the computer version, it is unusually inconvenient to control the boat: it is slow, it does not always react at all to the keystrokes of the keys and constantly beats about nearby objects without any damage to itself. Obviously, this fishing ship from titanium was built, otherwise it is not clear why it does not break through, does not turn over and calmly worries clashes with huge fish that have chosen the local water area. From time to time, we find among the floating wreckers “boosts” – accelerators that allow you to move around the water a little faster. But it doesn’t become more joyful from this: we have nowhere to rush, the map is small, no one chases behind the boat, and in general there is no problem of empty spaces here. There is a problem with management that acceleration, of course, does not solve.

However, okay. We all know that research games are, as it were, “not about gameplay” at all. The main thing here is the plot, the atmosphere and, of course, tendering abilities, since we are talking about children against the background of the apocalypse.

Survival letters

At first it seems that just in terms of the atmosphere developers from Uppercut Games turned out to be on top. The post -apocalyptic picture turned out to be quite worthy: with fantasy, fiction and skillful use of scaling. When a tiny girl on a small fishing boat swims past a giant statue suspiciously reminiscent of a statue of freedom, it is really somehow impressive.

Here are just a story presented by icon like a proto -Shuman letter, it seems not so much a stylish course as the desire to save on the work of the scriptwriters. Staging at the next secret zone, we seem to find books, but “hiding” in them is not a text, but another schematic picture-quite inexpressive, by the way. The sad past of the family from which a boy and a girl comes from the same icon. Not everything from this “picturesque” story is clear, but what is understandable, it does not touch too much.

Nyzklak

This is where the main problem is buried Submerged. The game “About the atmosphere” and “About research”, as a rule, is designed for emotions. Let it be not on the tears that we wrote about above, but at least for sympathy for the heroes, anxiety for them or the desire to find out how it will end. Children from Submerged It is impossible to sympathize: their characters are absolutely incomprehensible, they do not show their individuality at all, nothing threatens them, and even a quite pleasant melancholy soundtrack cannot make us mentally imbued with a too simple story about a girl in search of medicines for a sick brother. At some point, the main character clearly picks up the local virus and begins to get green systematically-here it would be to worry about her, but for some reason it doesn’t work out. Maybe the fact is that the “landscaping” of the skin is no more expressed in any suffering? Or in the fact that by this moment it is already not interesting to us, what will happen to a caring sister?

But the worst, of course, the ending is crumpled, not in everything logical and at the same time unpleasantly predictable. Against the backdrop of a frankly weak finale, even a modest graphics and a very suspicious animation somehow fades.

Oh yes, the dubious quality of the picture does not prevent the game from “moving” on the loading of new areas on a no huge map on a good computer. An attempt to get out of this map predictably rests against invisible boundaries.

Dedicated to research, recently clearly gaining popularity, especially in indie segment. The reason is understandable: for their creation, it seems that neither complex https://sermonquotes.com/news/?step-by-step-guide-to-making-deposits-with-astropay-at-online-casinos.html role -playing and combat systems, nor a set of riddles to solve, nor any game mechanic are required. There is a story, there is a set of locations by which you can scatter this story in the form of diary entries, for example, and that’s all. In essence, nothing else needs.

But in fact, it is actually creating an interesting game-study that does not want to quit half an hour after the beginning, perhaps, is even more difficult than “hung up” another shooter or RPG. IN UPPERCUT They could not cope with this task.

Pros: atmosphere of a flooded city;Non -yielding idea at the base;Good soundtrack.
Cons: a simple plot;boring and monotonous gameplay;cardboard characters;modest graphics;bad optimization;Unknown management.


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